Linear Maps and Geometry
Recognize a linear transformation and read its action from the images of basis vectors.
Builds on Rank, Nullity and the Four Fundamental Spaces
The bigger question: Is the vector changing, or only the coordinates used to describe it?
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Preserve combinations
A map is linear when for all vectors and scalars. In finite-dimensional coordinate spaces every linear map can be represented by a matrix. The columns are the images of the standard basis vectors.
Linearity requires , but that condition alone is insufficient: maps zero to zero and is not linear. Translations by a nonzero vector are affine maps, not linear maps.
Worked example: build a matrix
Suppose and . Then
For input , the output is . This follows by writing and applying preservation of combinations.
Explore
Try this. Set scale to 1 and vary shear: area stays 1 while the shape changes. Then set scale to 0 and −1 to compare collapse with orientation reversal.
The explorer scales the horizontal direction and shears by an amount proportional to height. Watch both basis arrows and the transformed unit square. At zero horizontal scale, the square collapses to a line and the map loses invertibility.
Try it yourself.
Choose an answer and explain your reasoning to yourself. Use a hint if you get stuck.
Hint 1 · Find a starting point
A linear map preserves addition and scalar multiplication.
Hint 2 · Take the next step
Check fixed scalings against a translation or a square.
Show the reasoning
Answer: T(x,y)=(2x,3y)
Independent coordinate scalings are linear; translation fails T(0)=0 and squaring fails additivity.
Before moving on: what would make one of the other answers wrong? Saying why is part of understanding.
Worked example: kernel and image
The projection has matrix . Its kernel is the vertical axis: all those inputs disappear. Its image is the horizontal axis: those are the reachable outputs. A map is one-to-one exactly when its kernel is zero, and onto its stated codomain exactly when its image is the whole codomain.
For finite-dimensional maps between spaces of equal dimension, one-to-one and onto are equivalent. With unequal dimensions they are different conditions, so always identify domain and codomain before using these words.
Practice
- Is linear?
- Write the matrix that rotates the plane counterclockwise by .
- Find the kernel of .
Show worked solutions
- No: .
- Basis images are and , so the matrix is .
- All ; a basis is .
Pause before the next idea.
Can you explain how the visualization connects to this lesson’s goal? If a step still feels uncertain, put this lesson on your review list and try the check again another day.