THE WHOLE UNIT · ONE REFERENCE

Triple Integrals
Cheat sheet.

The key rules, formulas and reminders from all 3 topics, gathered into reference cards.

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Key formulas, conditions and traps · Read down each column.

Triple Integrals and Solid Bounds

Core rule

Project the solid, then integrate between its lower and upper surfaces. ∭E1 dV\iiint_E1\,dV is volume.

Watch for

An inner bound may depend on outer variables, but not the other way around. Reversing order requires re-describing the solid.

Cylindrical and Spherical Coordinates

Core rule

Cylindrical: dV=r dr dθ dzdV=r\,dr\,d\theta\,dz. Spherical with ϕ\phi from +z+z: dV=ρ2sin⁡ϕ dρ dϕ dθdV=\rho^2\sin\phi\,d\rho\,d\phi\,d\theta.

Watch for

State the angle convention. Transform the solid, integrand and volume factor together.

Density, Centers of Mass and Moments of Inertia

Core rule

m=∭δdV,xˉ=∭xδdVm,Iz=∭(x2+y2)δdV.m=\iiint\delta dV,\quad \bar x=\frac{\iiint x\delta dV}{m},\quad I_z=\iiint(x^2+y^2)\delta dV.

Watch for

Symmetry must include the density. A center uses first moments; inertia uses squared distance to an axis.

01

Triple Integrals and Solid Bounds

2 reference blocks

Read lesson ↗

Core rule

Project the solid, then integrate between its lower and upper surfaces. ∭E1 dV\iiint_E1\,dV is volume.

Watch for

An inner bound may depend on outer variables, but not the other way around. Reversing order requires re-describing the solid.

02

Cylindrical and Spherical Coordinates

2 reference blocks

Read lesson ↗

Core rule

Cylindrical: dV=r dr dθ dzdV=r\,dr\,d\theta\,dz. Spherical with ϕ\phi from +z+z: dV=ρ2sin⁡ϕ dρ dϕ dθdV=\rho^2\sin\phi\,d\rho\,d\phi\,d\theta.

Watch for

State the angle convention. Transform the solid, integrand and volume factor together.

03

Density, Centers of Mass and Moments of Inertia

2 reference blocks

Read lesson ↗

Core rule

m=∭δdV,xˉ=∭xδdVm,Iz=∭(x2+y2)δdV.m=\iiint\delta dV,\quad \bar x=\frac{\iiint x\delta dV}{m},\quad I_z=\iiint(x^2+y^2)\delta dV.

Watch for

Symmetry must include the density. A center uses first moments; inertia uses squared distance to an axis.