THE WHOLE UNIT · ONE REFERENCE

Vectors and Geometry in Space
Cheat sheet.

The key rules, formulas and reminders from all 4 topics, gathered into reference cards.

Choose “Save as PDF” in the print dialog.

Key formulas, conditions and traps · Read down each column.

Vectors, Dot Products and Cross Products

Core rule

u⋅v=∥u∥∥v∥cos⁡θu\cdot v=\|u\|\|v\|\cos\theta, ∥u×v∥=∥u∥∥v∥sin⁡θ\|u\times v\|=\|u\|\|v\|\sin\theta, and volume is ∣u⋅(v×w)∣|u\cdot(v\times w)|.

Watch for

The dot product is a scalar; the cross product is an oriented vector. A zero vector has no direction.

Lines and Planes in Space

Core rule

Line: r=r0+tvr=r_0+tv. Plane: n⋅(r−p)=0n\cdot(r-p)=0. Point-plane distance: ∣n⋅q−d∣/∥n∥|n\cdot q-d|/\|n\|.

Watch for

A line direction and a plane normal play different roles. Nonparallel lines in space need not intersect.

Space Curves, Velocity and Acceleration

Core rule

v=r′,a=r′′,speed=∥r′∥,L=∫ab∥r′∥dt.v=r',\quad a=r'',\quad \text{speed}=\|r'\|,\quad L=\int_a^b\|r'\|dt.

Watch for

Constant speed can coexist with nonzero acceleration. A tangent line requires a nonzero velocity direction.

Arc Length, Curvature and Turning

Core rule

T=r′/∥r′∥,κ=∥r′×r′′∥/∥r′∥3,aT=d∥r′∥/dt,aN=κ∥r′∥2.T=r'/\|r'\|,\quad \kappa=\|r'\times r''\|/\|r'\|^3,\quad a_T=d\|r'\|/dt,\quad a_N=\kappa\|r'\|^2.

Watch for

Curvature is geometric and has inverse-length units. These formulas require nonzero speed; a normal direction may fail where curvature is zero.

01

Vectors, Dot Products and Cross Products

2 reference blocks

Read lesson ↗

Core rule

u⋅v=∥u∥∥v∥cos⁡θu\cdot v=\|u\|\|v\|\cos\theta, ∥u×v∥=∥u∥∥v∥sin⁡θ\|u\times v\|=\|u\|\|v\|\sin\theta, and volume is ∣u⋅(v×w)∣|u\cdot(v\times w)|.

Watch for

The dot product is a scalar; the cross product is an oriented vector. A zero vector has no direction.

02

Lines and Planes in Space

2 reference blocks

Read lesson ↗

Core rule

Line: r=r0+tvr=r_0+tv. Plane: n⋅(r−p)=0n\cdot(r-p)=0. Point-plane distance: ∣n⋅q−d∣/∥n∥|n\cdot q-d|/\|n\|.

Watch for

A line direction and a plane normal play different roles. Nonparallel lines in space need not intersect.

03

Space Curves, Velocity and Acceleration

2 reference blocks

Read lesson ↗

Core rule

v=r′,a=r′′,speed=∥r′∥,L=∫ab∥r′∥dt.v=r',\quad a=r'',\quad \text{speed}=\|r'\|,\quad L=\int_a^b\|r'\|dt.

Watch for

Constant speed can coexist with nonzero acceleration. A tangent line requires a nonzero velocity direction.

04

Arc Length, Curvature and Turning

2 reference blocks

Read lesson ↗

Core rule

T=r′/∥r′∥,κ=∥r′×r′′∥/∥r′∥3,aT=d∥r′∥/dt,aN=κ∥r′∥2.T=r'/\|r'\|,\quad \kappa=\|r'\times r''\|/\|r'\|^3,\quad a_T=d\|r'\|/dt,\quad a_N=\kappa\|r'\|^2.

Watch for

Curvature is geometric and has inverse-length units. These formulas require nonzero speed; a normal direction may fail where curvature is zero.